

Everything in the film is overwrought - too bright, too insistent, too emphatic. It comes at you like an explosion of color and sound in that sense, it's potently cinematic. In terms of sound and fury and testosterone, it certainly delivers. The film, which deals with the fireballing career of stock car driver Cole Trickle, pulls us in with a combination of machismo and old movie glamour. But it has enough easy pleasures - it's thrillingly photographed (with high-impact velocity by cinematographer Ward Russell), has a couple of actors giving big, generous star performances, and works in enough cleverness and wit between the big narrative boulders - to keep you hooked. This is by no means the highest praise the picture isn't nearly substantial enough for that and it sells itself too hard. The flash is still there, but Towne has added a layer of substance underneath, and in generous enough helpings that you can let the picture vamp you, ravage you, without hating yourself afterward.

The addition of screenwriter Robert Towne ("Chinatown" and "Shampoo") to the team has made a subtle but essential improvement. But there are differences too, and they're important ones.

There are enough similarities in the two films - in plot and character and style - that this new movie could almost qualify as a sequel. Muscular, loud and ravishingly handsome, the movie is solidly in the same family as its predecessor, and precisely what you'd expect from the reunion of producers Don Simpson and Jerry Bruckheimer ("Flashdance" and "Top Gun"), director Tony Scott ("Top Gun") and their star, Tom Cruise. If "Top Gun" was a stylish bimbo of a movie, all cleavage, white teeth and aerodynamic flash, then "Days of Thunder" is its paradoxical twin - a bimbo with brains. The NES version has 3rd-Person perspective only.Children under 13 should be accompanied by a parent Loosing time on pit will make you lose positions at the race. When doing so, you control the five members of the pit crew. Qualifying is incorporated alongside the races themselves.įrom times to times you'll have to pull into the pit stop area. This means that the ideal racing line on one track can put you into the wall on another. The races are all on ovals, although the exact lengths, corner types and gradients are varied.

You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. Amiga, Atari ST, Commodore 64, Game Boy, NES, ZX Spectrum
